<% window.story.state.player = {}; %> <% window.story.state.player.name = "Rowan" %> The first sense to return is your hearing. "How's <input type="text" name="nameInput" placeholder="Rowan" onchange="window.story.state.player.name=this.value">?", a distant voice asks. It's muffled, as if you're underwater. [[...->CharCreation2]]<% let choicesArray = ["He", "She", "They"]; %> <% let choicesData = JSON.stringify(choicesArray); %> The first sense to return is your hearing. "How's <%= window.story.state.player.name %>?", a distant voice asks. It's muffled, as if you're underwater. "<a id="PronounLoop" class="cycle" href="javascript:void(0)" data-cycling-choices='<%= choicesData %>' data-cycling-selection='0'>He</a> should be waking up soon," another voice replies, sounding slightly clearer now. <a id="FinalizePronounChoice" href="javascript:void(0)">...</a>The first sense to return is your hearing. "How's <%= window.story.state.player.name %>?", a distant voice asks. It's muffled, as if you're underwater. "<%= window.story.state.player.pronouns[4] %> should be waking up soon," another voice replies, sounding slightly clearer now. You slowly open your eyes, raising your hand to block the bright sunlight.<%=window.story.render("About")%> [[Begin->CharCreation1]]<% if (!window.passage.tags.includes('menu')) { %> <footer> [[journal->Journal]] · <a href="javascript:window.saveGame()">save</a> · [[about->About]] <br> [[credits->Credits]]</footer> <% } else if (window.passage.tags.includes('setup')){%> <footer> <br> </footer> <% } else { %> <footer> <a href="javascript:window.story.show(window.story.state.prevPassage, false)">return</a> </footer> <% } %><br>This project uses the following open-source css libraries: - <a href="https://github.com/wintermute-cell/magick.css" target="_blank">magick.css</a>, Copyright © 2024 Julius Kawatziklis - <a href="https://github.com/necolas/normalize.css/" target="_blank">normalize.css</a>, Copyright © Nicolas Gallagher and Jonathan Neal Both are licensed under the MIT License. The full license can be found <a href="https://opensource.org/licenses/MIT" target="_blank">here</a>.This is a work of <a href="https://en.wikipedia.org/wiki/Interactive_fiction" target="_blank">Interactive Fiction</a> Here's how to play: 1. **Making Choices**: In each passage, some text will be underlined. Click on the underlined text to make a choice and move the story forward. 2. **In-Game UI**: - *Journal*: Contains important information, such as quests, locations, and your character sheet. Refer to it often to keep track of your progress. - *Save*: Generates a URL that you can bookmark to return to your current progress at any time. - *About*: Displays these instructions in case you need a refresher. Your decisions will shape the story. There are no right or wrong choices - only different paths. ### This is still in active development